![]() ![]() Cryptlord impale Stun Hero duration reduced from 1/2/3 to 1/1.5/2, and Cryptlord damage reduced from 75/120/165 to 60/110/150.Developers’ notes: We’re reducing the cost of the Ritual Dagger to promote its use more and to bring its cost in line with its healing performance.Ritual Dagger gold cost reduced from 125 to 100.We’ve noticed that this change has more effect on UD creeping than intended, so we’re reducing this number slightly. Developers’ notes: Slight calibration of the previous change.Rod of Necromancy cooldown reduced from 26 to 24 seconds.As the overall spirit of the change was heading in the right direction, we’re reducing the number slightly to allow for more harassment opportunities from the opposing player. This was to address the vulnerability of the unit being exposed and stationary while mining gold. Developers’ notes: In a previous patch we saw the regen rate on Blight double.Acolyte hit point Regeneration while on Blight reduced from 4 to 3 HP per second.Developers’ notes: A small quality of life change that was requested by the community, which also helps master bears have slightly more utility right away.Druid of the Claw starting mana increased from 100 to 125.We will continue to monitor this and may test additional changes in lieu of this one. There has been some ongoing community sentiment that tanks were in a good place previously, so we’ve reduced the experience bounty. Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high.Siege Engine tank experience bounty reduced from 85 to 60.Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes. Developers’ notes: This was a change we tested in a previous PTR, but pulled away from to see how the previous patch performed.Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster.This slight increase in range should improve the usability and quality life for the priest. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately. Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups. ![]() ![]()
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